Scene graph generation is the process of creating structured representations of scenes that capture the relationships between objects.
Fine-grained understanding of operating room (OR) activity could enable workflow-aware assistance, yet remains difficult due to clutter, occlusions, and limited sensing. The prevailing approach to model this environment is scene graphs as an interpretable representation of OR interactions. Converting their frame-wise relational predictions into temporally extended, fine-grained actions however, is challenging without explicit temporal modeling. To enable a principled temporal evaluation of current OR understanding methods, we introduce the first action-centric benchmark built on a publicly available ego-exocentric OR dataset by defining a fine-grained, multi-role action taxonomy and generating dense action segments via distillation from ground-truth scene graph state changes. Experiments on this benchmark show that current scene graph prediction methods struggle to model temporal structure, even when adding explicit modeling through Graph Neural Networks. We therefore introduce a vision-only temporal model that outperforms graph-based methods significantly when using all available egocentric video as input. Building on this model we also introduce a novel multi- to single-view feature alignment strategy that improves single-view performance on multi-role action recognition, mitigating the need for extensive egocentric video capture. Benchmark and code will be released upon acceptance.
Reward models for text-to-video (T2V) generation guide post-training but often fail at fine-grained semantic alignment. We trace this to two structural weaknesses in existing reasoning-based reward models: they do not systematically verify every condition described in the prompt, and the visual evidence supporting each judgment remains implicit in their free-form reasoning. We propose SG-PVR, a video reward model that addresses these limitations through plan-and-verify reasoning grounded in spatio-temporal scene graphs. The verification plan decomposes the prompt into atomic claims, ensuring every requirement is checked. The spatio-temporal scene graph, encoding entities, attributes, and temporally-grounded relations, is extracted from the video and maintained as a persistent structured visual reference throughout reasoning. Each claim is verified against both the video and the scene graph, anchoring judgments in explicit visual evidence. SG-PVR achieves strong performance on semantic alignment, including fine-grained temporal semantics. As a test-time reranker, it further enhances compositional alignment in T2V generation.
Lifelong embodied navigation in dynamic environments requires robots to form persistent scene understanding from fragmentary observations, which remains difficult for existing methods that rely on explicit maps or scene graphs and struggle to generalize beyond structured settings. We propose AllDayNav, a lifelong self-learning navigation framework that implicitly encodes scene dynamics into the billion-scale parameters of a large model via reinforcement learning, powered by a self-evolving multimodal memory that maintains and updates visual keyframes, semantic descriptions, and temporal context while autonomously generating open-vocabulary instructions, image goals, and structured rewards. Experiments in both synthetic and real-world environments across cross-room, cross-episode, and cross-task scenarios show that AllDayNav achieves success rates approaching $100\%$ and consistently surpasses strong map-based, VLM, and RL baselines in path efficiency and robustness, demonstrating implicit, memory-driven reinforcement learning as a scalable alternative to explicit mapping for reliable lifelong navigation.
Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by $5.22\times$ and runtime by $6.19\times$, produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.
Learning-driven Scene Graph Generation (SGG) models excel on frequent relation types but degrade sharply under annotation sparsity, failing to capture reliable visual commonsense knowledge. We propose a model-agnostic, semantically-guided knowledge refinement framework that systematically mines commonsense-grounded constraints from training data - capturing spatial, functional, and qualitative relational regularities - and uses general declarative commonsense reasoning to correct and refine ranked SGG predictions at inference time. The framework requires no manual rule authoring, no model retraining, and transfers across datasets and architectures. On three standard benchmarks, we obtain consistent improvements over strong baselines, demonstrating that structured visual commonsense reasoning over deep scene semantics is a practical and effective complement to purely learning-based scene graph generation.
Scene Graph Generation (SGG) requires relational reasoning over objects and their interactions, but performance is often limited by severe long-tail predicate imbalance. Classical SGG models frequently rely on dataset statistics, leading to biased predictions toward frequent relations rather than fine-grained semantic predicates. Although existing debiasing strategies improve mean recall, predicate classification in current frameworks still often depends on large classical decision modules with high parameter cost. This work introduces a hybrid quantum predicate classifier for SGG by replacing the classical predicate head in Causal Feature Enhancement Network (CFEN) with a Quantum Predicate Head (QP-Head) trained using weighted cross-entropy. To the best of our knowledge, this is among the first studies to evaluate a hybrid quantum architecture for scene graph predicate classification on Visual Genome 150. We study the effect of qubit count, encoding strategy, entangling structure, and circuit depth on relational prediction. The best 4-qubit QP-Head uses Amplitude Embedding and Strongly Entangling Layers to compress 4096-dimensional pair features into a 16-dimensional quantum-compatible representation, corresponding to a 256$\times$ reduction. It achieves an mR@100 of 57.25%, compared with 41.1% for the classical CFEN reference, while using only 96 trainable quantum parameters. Scaling to 8 qubits maintains strong long-tail performance, reaching an mR@100 of 55.38% with 384 quantum parameters, while the depth analysis shows a trade-off between expressibility and runtime overhead. These results suggest that compact hybrid quantum predicate heads can support parameter-efficient long-tail relational classification in complex visual reasoning tasks.
Vision-Language Models (VLMs) struggle with compositional reasoning that requires understanding inter-object relationships. A natural remedy is to inject explicit scene graph triplets $\langle s, p, o \rangle$ from an off-the-shelf scene graph generator (SGG), but we show this backfires: discrete text labels collide with the continuous visual modality, degrading GQA accuracy from 60.38\% to 58.86\%. We propose \textbf{HyperVis}, which bypasses the SGG semantic bottleneck entirely. From $N$ class-agnostic region proposals, we compute a dense $O(N^2)$ visual relation tensor via spatially-biased cross-attention, project it onto a Lorentz hyperboloid, and enforce hierarchy through spatial physics, namely IoA-driven entailment cones and exterior-angle repulsion. We discover that HyperVis contributes in two complementary ways: (1) as a \emph{training-time regularizer}, the hyperbolic relational losses shape LoRA representations that improve generative VQA (GQA 61.03\% vs.\ 57.21\% for LoRA fine-tuning without relational losses, recovering and surpassing the baseline); and (2) as an \emph{inference-time relational encoder}, hyperbolic prefix tokens boost discriminative compositional scoring (SugarCrepe 79.94\%, $+$6.25pp over baseline). The learned curvature stabilises at $κ{=}4.0$, an order of magnitude above prior hyperbolic VLMs where $κ$ typically collapses toward zero, indicating that continuous visual features genuinely require the exponential volume of strongly curved space. A controlled Euclidean ablation confirms this decomposition: the relational pipeline regularises LoRA comparably in flat space (GQA 60.81\%), but the compositionality gain is specifically hyperbolic (SugarCrepe $+$4.58pp over Euclidean), with entailment loss ${\sim}6{\times}$ higher in Euclidean training. Codes are available at TBA.
Open-set task execution can significantly benefit from seamlessly switching between coarse and fine scene representations depending on the context and the evolving information as the robot explores the environment. For example, it is often sufficient to start with a coarse scene representation initially and only employ a finer, more granular scene representation when the robot encounters regions which are likely to contain the task relevant objects. Hence, in this work, we propose BiMoSG, a bimodal 3D scene graph generation approach for open-set tasks. BiMoSG employs a "fast" mode by default to efficiently generate a coarse 3D scene graph and can switch to a "slow" mode for generating a finer open vocabulary 3D scene graph of task relevant objects. We demonstrate that our proposed 3D scene graph generation approach is significantly faster than the open-source state-of-the-art approaches. This allows us to integrate the scene graph generation process with task execution for real-time deployment.
Long-form narrative QA requires reasoning over evolving story worlds rather than isolated passages: answers may depend on earlier goals, changing character states, social relations, causal triggers, temporal position, and later consequences. Existing retrieval and graph-augmented generation methods improve evidence access, but their units--chunks, entities, relations, summaries, or tool actions--do not directly encode how evidence functions in a story. We introduce Narrative Knowledge Weaver(NKW), a source-grounded framework that aligns textual evidence, atomic facts, canonical graph structure, entity profiles, interactions, episodes, and storylines. At query time, NKW uses text, graph, and narrative tools with post-retrieval reading skills to assemble evidence and audit actor, scope, polarity, state, and temporal constraints. Across STAGE, FairytaleQA, and QuALITY, NKW is strongest on screenplay-level story-world QA while remaining competitive on more passage-centered benchmarks. Ablations, question-type analyses, graph-asset statistics, and case studies show complementary benefits for character, scene, temporal, causal, and narrative-progression reasoning.
In embodied vision-language decision making tasks such as robotic manipulation and navigation, Vision-Language and Vision-Language-Action Models (VLMs & VLAs) are powerful tools with different benefits: VLMs are better at long-term planning, while VLAs are better at reactive control. However, their performance is limited by the same perceptual bottleneck: visual hallucinations arise due to the models' inability to distinguish task-relevant objects from distractors. In principle, accurate identification and focus on critical objects while filtering out irrelevant ones is the key to break this limitation. A straightforward solution is one-step focus: directly attending to essential objects. However, this approach proves ineffective because effective focus inherently requires deep scene understanding. To this end, we propose SceneDiver, a coarse-to-fine focus plan generation method for VLMs leveraging their long-term planning abilities, that first constructs a holistic scene graph to establish initial comprehension, then progressively decomposes the task into simpler sub-problems through an iterative cycle of recognition, understanding, and analysis. To enable reactive control, we also design a lightweight adapter for distilling the deliberate focus ability into VLAs. Evaluations on standard embodied AI benchmarks confirm that our method substantially reduces visual hallucinations for both VLMs and VLAs, while preserving computational efficiency in tasks requiring fast execution. Our code and data are released at: https://future-item.github.io/SceneDiver.