Topic:Scene Graph Generation
What is Scene Graph Generation? Scene graph generation is the process of creating structured representations of scenes that capture the relationships between objects.
Papers and Code
Feb 04, 2025
Abstract:Recently, the field of text-guided 3D scene generation has garnered significant attention. High-quality generation that aligns with physical realism and high controllability is crucial for practical 3D scene applications. However, existing methods face fundamental limitations: (i) difficulty capturing complex relationships between multiple objects described in the text, (ii) inability to generate physically plausible scene layouts, and (iii) lack of controllability and extensibility in compositional scenes. In this paper, we introduce LayoutDreamer, a framework that leverages 3D Gaussian Splatting (3DGS) to facilitate high-quality, physically consistent compositional scene generation guided by text. Specifically, given a text prompt, we convert it into a directed scene graph and adaptively adjust the density and layout of the initial compositional 3D Gaussians. Subsequently, dynamic camera adjustments are made based on the training focal point to ensure entity-level generation quality. Finally, by extracting directed dependencies from the scene graph, we tailor physical and layout energy to ensure both realism and flexibility. Comprehensive experiments demonstrate that LayoutDreamer outperforms other compositional scene generation quality and semantic alignment methods. Specifically, it achieves state-of-the-art (SOTA) performance in the multiple objects generation metric of T3Bench.
Via
Feb 02, 2025
Abstract:Text-to-3D asset generation has achieved significant optimization under the supervision of 2D diffusion priors. However, when dealing with compositional scenes, existing methods encounter several challenges: 1). failure to ensure that composite scene layouts comply with physical laws; 2). difficulty in accurately capturing the assets and relationships described in complex scene descriptions; 3). limited autonomous asset generation capabilities among layout approaches leveraging large language models (LLMs). To avoid these compromises, we propose a novel framework for compositional scene generation, PhiP-G, which seamlessly integrates generation techniques with layout guidance based on a world model. Leveraging LLM-based agents, PhiP-G analyzes the complex scene description to generate a scene graph, and integrating a multimodal 2D generation agent and a 3D Gaussian generation method for targeted assets creation. For the stage of layout, PhiP-G employs a physical pool with adhesion capabilities and a visual supervision agent, forming a world model for layout prediction and planning. Extensive experiments demonstrate that PhiP-G significantly enhances the generation quality and physical rationality of the compositional scenes. Notably, PhiP-G attains state-of-the-art (SOTA) performance in CLIP scores, achieves parity with the leading methods in generation quality as measured by the T$^3$Bench, and improves efficiency by 24x.
* 13 pages.8 figures
Via
Jan 29, 2025
Abstract:Vision-and-Language Navigation (VLN) tasks mainly evaluate agents based on one-time execution of individual instructions across multiple environments, aiming to develop agents capable of functioning in any environment in a zero-shot manner. However, real-world navigation robots often operate in persistent environments with relatively consistent physical layouts, visual observations, and language styles from instructors. Such a gap in the task setting presents an opportunity to improve VLN agents by incorporating continuous adaptation to specific environments. To better reflect these real-world conditions, we introduce GSA-VLN, a novel task requiring agents to execute navigation instructions within a specific scene and simultaneously adapt to it for improved performance over time. To evaluate the proposed task, one has to address two challenges in existing VLN datasets: the lack of OOD data, and the limited number and style diversity of instructions for each scene. Therefore, we propose a new dataset, GSA-R2R, which significantly expands the diversity and quantity of environments and instructions for the R2R dataset to evaluate agent adaptability in both ID and OOD contexts. Furthermore, we design a three-stage instruction orchestration pipeline that leverages LLMs to refine speaker-generated instructions and apply role-playing techniques to rephrase instructions into different speaking styles. This is motivated by the observation that each individual user often has consistent signatures or preferences in their instructions. We conducted extensive experiments on GSA-R2R to thoroughly evaluate our dataset and benchmark various methods. Based on our findings, we propose a novel method, GR-DUET, which incorporates memory-based navigation graphs with an environment-specific training strategy, achieving state-of-the-art results on all GSA-R2R splits.
* ICLR 2025
Via
Jan 23, 2025
Abstract:Extracting real-time insights from multi-modal data streams from various domains such as healthcare, intelligent transportation, and satellite remote sensing remains a challenge. High computational demands and limited knowledge scope restrict the applicability of Multi-Modal Large Language Models (MM-LLMs) on these data streams. Traditional Retrieval-Augmented Generation (RAG) systems address knowledge limitations of these models, but suffer from slow preprocessing, making them unsuitable for real-time analysis. We propose StreamingRAG, a novel RAG framework designed for streaming data. StreamingRAG constructs evolving knowledge graphs capturing scene-object-entity relationships in real-time. The knowledge graph achieves temporal-aware scene representations using MM-LLMs and enables timely responses for specific events or user queries. StreamingRAG addresses limitations in existing methods, achieving significant improvements in real-time analysis (5-6x faster throughput), contextual accuracy (through a temporal knowledge graph), and reduced resource consumption (using lightweight models by 2-3x).
* Accepted and Presented at AI4Sys, HPDC 2024
Via
Jan 24, 2025
Abstract:As communication systems transition from symbol transmission to conveying meaningful information, sixth-generation (6G) networks emphasize semantic communication. This approach prioritizes high-level semantic information, improving robustness and reducing redundancy across modalities like text, speech, and images. However, traditional semantic communication faces limitations, including static coding strategies, poor generalization, and reliance on task-specific knowledge bases that hinder adaptability. To overcome these challenges, we propose a novel system combining scene understanding, Large Language Models (LLMs), and open channel coding, named \textbf{OpenSC}. Traditional systems rely on fixed domain-specific knowledge bases, limiting their ability to generalize. Our open channel coding approach leverages shared, publicly available knowledge, enabling flexible, adaptive encoding. This dynamic system reduces reliance on static task-specific data, enhancing adaptability across diverse tasks and environments. Additionally, we use scene graphs for structured semantic encoding, capturing object relationships and context to improve tasks like Visual Question Answering (VQA). Our approach selectively encodes key semantic elements, minimizing redundancy and improving transmission efficiency. Experimental results show significant improvements in both semantic understanding and efficiency, advancing the potential of adaptive, generalizable semantic communication in 6G networks.
Via
Jan 15, 2025
Abstract:Visual Commonsense Reasoning, which is regarded as one challenging task to pursue advanced visual scene comprehension, has been used to diagnose the reasoning ability of AI systems. However, reliable reasoning requires a good grasp of the scene's details. Existing work fails to effectively exploit the real-world object relationship information present within the scene, and instead overly relies on knowledge from training memory. Based on these observations, we propose a novel scene-graph-enhanced visual commonsense reasoning generation method named \textit{\textbf{G2}}, which first utilizes the image patches and LLMs to construct a location-free scene graph, and then answer and explain based on the scene graph's information. We also propose automatic scene graph filtering and selection strategies to absorb valuable scene graph information during training. Extensive experiments are conducted on the tasks and datasets of scene graph constructing and visual commonsense answering and explaining, respectively. Experimental results and ablation analysis demonstrate the effectiveness of our proposed framework.
Via
Jan 15, 2025
Abstract:We propose GOTLoc, a robust localization method capable of operating even in outdoor environments where GPS signals are unavailable. The method achieves this robust localization by leveraging comparisons between scene graphs generated from text descriptions and maps. Existing text-based localization studies typically represent maps as point clouds and identify the most similar scenes by comparing embeddings of text and point cloud data. However, point cloud maps have limited scalability as it is impractical to pre-generate maps for all outdoor spaces. Furthermore, their large data size makes it challenging to store and utilize them directly on actual robots. To address these issues, GOTLoc leverages compact data structures, such as scene graphs, to store spatial information, enabling individual robots to carry and utilize large amounts of map data. Additionally, by utilizing publicly available map data, such as OpenStreetMap, which provides global information on outdoor spaces, we eliminate the need for additional effort to create custom map data. For performance evaluation, we utilized the KITTI360Pose dataset in conjunction with corresponding OpenStreetMap data to compare the proposed method with existing approaches. Our results demonstrate that the proposed method achieves accuracy comparable to algorithms relying on point cloud maps. Moreover, in city-scale tests, GOTLoc required significantly less storage compared to point cloud-based methods and completed overall processing within a few seconds, validating its applicability to real-world robotics. Our code is available at https://github.com/donghwijung/GOTLoc.
Via
Jan 10, 2025
Abstract:Scene Graph Generation(SGG) is a scene understanding task that aims at identifying object entities and reasoning their relationships within a given image. In contrast to prevailing two-stage methods based on a large object detector (e.g., Faster R-CNN), one-stage methods integrate a fixed-size set of learnable queries to jointly reason relational triplets <subject, predicate, object>. This paradigm demonstrates robust performance with significantly reduced parameters and computational overhead. However, the challenge in one-stage methods stems from the issue of weak entanglement, wherein entities involved in relationships require both coupled features shared within triplets and decoupled visual features. Previous methods either adopt a single decoder for coupled triplet feature modeling or multiple decoders for separate visual feature extraction but fail to consider both. In this paper, we introduce UniQ, a Unified decoder with task-specific Queries architecture, where task-specific queries generate decoupled visual features for subjects, objects, and predicates respectively, and unified decoder enables coupled feature modeling within relational triplets. Experimental results on the Visual Genome dataset demonstrate that UniQ has superior performance to both one-stage and two-stage methods.
* 10 pages, 5 figures
Via
Jan 13, 2025
Abstract:Temporal logical understanding, a core facet of human cognition, plays a pivotal role in capturing complex sequential events and their temporal relationships within videos. This capability is particularly crucial in tasks like Video Question Answering (VideoQA), where the goal is to process visual data over time together with textual data to provide coherent answers. However, current VideoQA benchmarks devote little focus to evaluating this critical skill due to the challenge of annotating temporal logic. Despite the advancement of vision-language models, assessing their temporal logical reasoning powers remains a challenge, primarily due to the lack QA pairs that demand formal, complex temporal reasoning. To bridge this gap, we introduce the TimeLogic QA (TLQA) framework to automatically generate the QA pairs, specifically designed to evaluate the temporal logical understanding. To this end, TLQA leverages temporal annotations from existing video datasets together with temporal operators derived from logic theory to construct questions that test understanding of event sequences and their temporal relationships. TLQA framework is generic and scalable, capable of leveraging both, existing video action datasets with temporal action segmentation annotations, or video datasets with temporal scene graph annotations, to automatically generate temporal logical questions. We leverage 4 datasets, STAR, Breakfast, AGQA, and CrossTask, and generate two VideoQA dataset variants - small (TLQA-S) and large (TLQA-L) - containing 2k and 10k QA pairs for each category, resulting in 32k and 160k total pairs per dataset. We undertake a comprehensive evaluation of leading-edge VideoQA models, employing the TLQA to benchmark their temporal logical understanding capabilities. We assess the VideoQA model's temporal reasoning performance on 16 categories of temporal logic with varying temporal complexity.
Via
Dec 26, 2024
Abstract:Open-vocabulary Scene Graph Generation (OV-SGG) overcomes the limitations of the closed-set assumption by aligning visual relationship representations with open-vocabulary textual representations. This enables the identification of novel visual relationships, making it applicable to real-world scenarios with diverse relationships. However, existing OV-SGG methods are constrained by fixed text representations, limiting diversity and accuracy in image-text alignment. To address these challenges, we propose the Relation-Aware Hierarchical Prompting (RAHP) framework, which enhances text representation by integrating subject-object and region-specific relation information. Our approach utilizes entity clustering to address the complexity of relation triplet categories, enabling the effective integration of subject-object information. Additionally, we utilize a large language model (LLM) to generate detailed region-aware prompts, capturing fine-grained visual interactions and improving alignment between visual and textual modalities. RAHP also introduces a dynamic selection mechanism within Vision-Language Models (VLMs), which adaptively selects relevant text prompts based on the visual content, reducing noise from irrelevant prompts. Extensive experiments on the Visual Genome and Open Images v6 datasets demonstrate that our framework consistently achieves state-of-the-art performance, demonstrating its effectiveness in addressing the challenges of open-vocabulary scene graph generation.
* Accepted by AAAI-25
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